Demon 5e stats.

Imp. Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed.

Demon 5e stats. Things To Know About Demon 5e stats.

charmed, frightened, poisoned. Senses: darkvision 60 ft., passive perception 9. Languages: understands Abyssal but cant speak. Challenge: 1/8. Manes - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki.Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through. Stone Camouflage. The xorn has advantage on Dexterity ( Stealth) checks made to hide in rocky terrain. Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones ...CAMBION - 5e stats. Medium fiend ( demon ), any evil alignment. Fiendish Blessing. The AC of the cambion includes its Charisma bonus. Innate Spellcasting. The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:Are you an avid player of the popular Roblox game, Blox Fruits? If so, you may have come across the term “Blox Fruit Stat Reset Code.” In this article, we will delve into everythin...Blood fiends create more blood fiends from other demons in a manner similar to the way vampires create more vampires from humanoids. Their gazes can sap the will of mortals. A blood fiend is an ogre-sized, demonic creature that stands about 9 feet tall. Its thick, scaly hide is a deep purple color, almost black.

A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30.Drone: The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 constitution saving throw or fall unconscious for 10 minutes. A creature that can’t hear the chasme is not affected. The effect on the creature ends if it takes damage or if ...DYBBUK - 5e stats. Medium fiend ( demon ), chaotic evil. Incorporeal Movement. The dybbuk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Innate Spellcasting.

Less of an actual event and more an age-old conflict, this was a war that was waged on the lower planes of existence for millenia. This legendary battle was fought between the inhabitants of the lower planes, fiends. Devils and demons pitted themselves against each other – a feud between evil beings that still exists to this day.The Kansas City Chiefs, also known as the NFL KC Chiefs, are one of the most exciting teams to watch in the National Football League. With a strong roster of talented players, they...

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage, or 17 (2d10 + 6) slashing damage if used with two hands, plus 13 (3d8) lightning damage. Summon Demon (1/day). The lesser balor has a 50 percent chance of summoning 1d4 gibbon demons, 1d2 trickster demons, or one hezrou.Summoner. With scaled skin and folded wings, a half dragon human stands at the top of a hill, over looking a nearby fortress. As he looks on, his swarm of dragons fly into the fortress. Though young, their flames still burn hot, and they begin to burn those before them. Standing beside a succubus, a halfling women signs a contract with a Balor.Demogorgon is a 2 headed, Tanar'ri demon and the most powerful demon of the Abyss, as such, he is the Prince of all Demons in the Abyss (though regularly has this title challenged by the Demon Lords Orcus and Graz'zt). He rules from the 88th layer of the Abyss known as the Gaping Maw. Demogorgon's origins are shrouded in mystery though ...Saving Throws Str +11, Dex +7 Skills Perception +7 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 17 Languages Abyssal, telepathy 120 ft. Challenge 15 (13000 XP) Proficiency Bonus +5Condition Immunities charmed, frightened, poisoned. Senses darkvision 60 ft., passive Perception 9. Languages understands Abyssal but can't speak. Challenge 1/8 (25 XP) Actions. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Monster Manual.

Damage Immunities Fire, Poison. Condition Immunities Charmed, Frightened, Poisoned. Senses Darkvision 120 ft., Passive Perception 10. Languages Understands Infernal but can't speak it. Challenge 0 (10 XP) Proficiency Bonus +2. Devil's Sight. Magical darkness doesn't impede the lemure's darkvision. Hellish Rejuvenation.

Actions. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but ...

Jan 22, 2023 · A complete creature guide to Shadow Demons in DnD 5e including stat block, strengths, weaknesses, tactics, lore, and DM advice for making encounters. His eyes are crimson. Dagon is the demon prince of sea creatures. He is worshipped as a deity by legions of sahuagin, locathah, skum, lizardfolk, tritons (those that have accepted the ways of evil), and some merfolk. His Abyssal lair is not unlike the Elemental Plane of Water in that it is composed entirely of water.charmed, frightened, poisoned. Senses: darkvision 60 ft., passive perception 9. Languages: understands Abyssal but cant speak. Challenge: 1/8. Manes - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki.A giant hyena is a large beast that resembles a normal hyena, but much bigger and stronger. It has a shaggy brown coat, a powerful jaw, and a long tail. Its eyes are yellow and cunning, and its ears are alert for any sound of prey or danger. A giant hyena can grow up to 12 feet long and weigh up to 800 pounds.Did you know the smart home trend started developing in the 1950s? Read on to learn more about 'How Smart Homes Take the World.' Expert Advice On Improving Your Home Videos Latest ...SUCCUBUS - 5e stats. Medium fiend ( demon, shapechanger), neutral evil. Armor Class 15 (Natural Armor) Hit Points 66 (12d8+12) Speed 30 ft., fly 60 ft. Proficiency Bonus +2. Proficiency Bonus +5 ( 5th Edition Advanced Mode)

Goristro in 5e: Stats & Tactics For These HUGE Fiends. Charge. If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage . If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away ...Blood fiends were abominations who fed on the blood of living creatures. Initially created in the Elemental Chaos by the ancient primordial, Haemnathuun,[3][4][5] they were just as prevalent in other planes, wherever there were creatures to provide food for them.[1] Blood fiends were humanoid in form, with a purple-black or reddish scaly hide, a lupine muzzle with great fangs, red eyes, and ...This Role Playing Miniatures item by DevPaintsMinis has 106 favorites from Etsy shoppers. Ships from Plant City, FL. Listed on Mar 27, 2024.Jan 3, 2023 · DnD Demons 5e guide. Creatures of chaos, evil, and corruption, DnD Demons 5e mostly live within the Abyss, a multi-layered plane of unknowable horrors and strange, forever-changing landscapes of blood, fire, eternal maelstroms, and demon-infested citadels. Luckily for all mortals, these foul fiends are usually busy with the Blood War, forever ... Jul 20, 2021 ... This started as an idea about Shazam! Where you would say the word and transform into a powerful demon. But then I started to think it would ...Magic Weapons. A bebilith's weapon attacks are magical. Rend Armor. When a bebilith hits a creature wearing nonmagical armor or carrying a shield with both claw attacks in the same round, the armor or shield takes a permanent -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to +0 bonus is destroyed.

Challenge 13 (10,000 XP) Proficiency Bonus +5. Shapechanger. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can’t speak, its walking speed is 5 feet, and it has a flying speed of 30 feet.

together to fight to the death, leaving Demogorgon victorious but weakened as the adventurers face off against the Prince of Demons. Even wounded and weakened, though, Demogorgon is a legendary foe, and the fate of the Underdark and all Faerûn rests on the adventurers' final battle. Wand of Orcus.Multiattack. The vrock makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage. Spores (Recharge 6). A 15­-foot­-radius cloud of toxic spores extends out from the vrock.DROW PRIESTESS OF LOLTH - 5e stats. Medium humanoid (elf), neutral evil. Armor Class 16 (scale mail) Hit Points 71 (13d8 + 13) Speed 30 ft. Proficiency Bonus +3. Proficiency Bonus +6 ( 5th Edition Advanced Mode) STR. DEX.Horned Devil. Large fiend (devil), Lawful Evil. Armor Class 18 (Natural Armor) Hit Points 178 (17d10+85) Speed 20 ft., fly 60 ft. STR. 22 (+6) DEX. 17 (+3) CON. 21 (+5) INT. 12 (+1) …Maw Demon. From Volo's Guide to Monsters, page 137. Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.Yeenoghu is the Gnoll Lord, and his creations are made in his twisted image. When the demon lord hunted. instruments, and he drives them to ever-greater atrocities in his name. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things.Actions. Multiattack: The devil makes two attacks: one with its beard and one with its glaive. Beard : Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit ...

Demonic Weapon Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) slashing damage. If the molydeus rolls a 20 on the attack roll, the target is decapitated. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger.

Devils have a hierarchical structure. The weakest and least cunning devils are known as the least, above them are lesser devils, greater devils and finally, archdevils. The greatest of all the archdevils, and the defacto ruler of them is Asmodeus. Devils primarily seek to increase in influence and power within this hierarchical structure.

Maw demons share the ceaseless hunger for carnage and mortal flesh of their master, Yeenoghu, who appears in this book. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the Lord of Savagery's gullet. Maw demons appear among gnoll war bands that worship Yeenoghu, usually summoned as part of ritual ...Actions. Multiattack: The devil makes two attacks: one with its beard and one with its glaive. Beard : Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit ...Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target. Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. Monster Tags: Demon.The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn with in 30 feet of the chasme must succeed on a DC12 Constitution saving throw or fall unconscious for 10 minutes. A creature that can't hear the drone automatically succeeds on the save. The effect on the creature ends if it takes ...Skills Deception +6, Intimidation +4, Perception +4 Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical ...Multiattack. The oni makes two attacks, either with its claws or its glaive. Claw (Oni Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form. Change …Staff of Power. Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties.Deer are graceful and timid herbivorous animals that live in forests, grasslands, and other natural environments. They have slender bodies, long legs, and antlers on the males. They are usually brown or tan in color, with white spots or stripes on their coats. Deer are very alert and wary of predators, and can run fast and leap over obstacles ...Orcus Stats 5e. Now, Orcus is a complex character with lair actions, legendary actions, and a magical wand that has more abilities than a level 3 character. So we won't be going through his entire official stat block. Instead, we'll be focusing on what makes him such a formidable foe.A barlgura has a 30 percent chance of summoning one barlgura. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. Categories.Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be ...

Damage Immunities Fire, Poison. Condition Immunities Charmed, Frightened, Poisoned. Senses Darkvision 120 ft., Passive Perception 10. Languages Understands Infernal but can't speak it. Challenge 0 (10 XP) Proficiency Bonus +2. Devil's Sight. Magical darkness doesn't impede the lemure's darkvision. Hellish Rejuvenation.Jan 22, 2023 · Drone: The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 constitution saving throw or fall unconscious for 10 minutes. A creature that can’t hear the chasme is not affected. The effect on the creature ends if it takes damage or if ... Rutterkin. [ Rutterkin ] Medium Fiend (Demon), typically Chaotic Evil. Armor Class 12. Hit Points 37 (5d8 + 15) Speed 20 ft. STR. 14 (+2)Instagram:https://instagram. costco gas in fullertonchagrin falls community garage sale 2023city leader crossword cluecraigslist immokalee fl Improved Breathing. Starting at 5th Level, while breathing is activated, you gain the additional following benefits: Your senses become preternaturally attuned to the scent of demons. While you are Breathing, you're able to detect the approximate number of demons within 18 m (60 ft) of you by smell. b positive plasma wilmington dedr gibson paris tn Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be ... Hit: 8 (1d6 + 5) slashing damage plus 4 (1d8) acid damage. Summon (1/day). The babau has a 40% chance to summon 1 babau. The summoned demon appears in an unoccupied space within 60 feet of the babau, but can't summon other demons. It remains for 1 minute, until it or the first babau is slain, or until the first babau takes an action to ... maplestory classes list The Iron King's daughter has been cursed by a demon who lurks inside a mirror locked deep in the palace dungeons. Can the characters win their freedom from ...When it comes to baseball legends, few names stand out quite like Albert Pujols. With a career spanning over two decades, Pujols has left an indelible mark on the sport with his ex...